Mobile App Usability Testing: A Practical Guide & Testing Tools

June 3, 2025
June 3, 2025
9
min read
Content:
Writing team:
Dmytro Trotsko
Senior Marketing Manager
Dmytro Trotsko
Senior Marketing Manager
Oleksandr Perelotov
Co-Founder and Design Director
Oleksandr Perelotov
Co-Founder and Design Director
Polina Olkhovnikova
Senior Brand Designer
Polina Olkhovnikova
Senior Brand Designer

Creating a seamless user experience is a core goal of any successful mobile app. But knowing whether your design actually delivers on that goal is impossible without feedback from a real user. That’s where usability testing methods come in.

Whether you’re refining an onboarding flow or validating a new feature, running a user test helps surface usability issues that internal teams often miss. From confusing navigation to unclear button labels, small problems that seem obvious in hindsight can (and will) easily go unnoticed without direct observation.

In this guide, we’ll explore how to conduct app testing with real users and how to choose the right usability testing methods for your project.

What is usability testing?

To better understand what usability is, let's first cover the term UX (user experience). UX consists of three key components: usability, utility, and desirability. Utility refers to whether the product addresses a real need. Usability is about how easy the product is to use, while desirability focuses on how enjoyable the experience is.

Diagram titled "Components of UX" showing three concentric circles labeled from innermost to outermost as Utility, Usability, and Desirability. The innermost circle, Utility, is linked to the text "Product is useful." The middle circle, Usability, is linked to "Product is easy to use." The outermost circle, Desirability, is linked to "Product looks appealing."

Based on this definition, usability testing is a research method used to evaluate how easy or difficult it is to use a product. More technically, it involves selecting a specific user flow and observing how users interact with it in real time to draw conclusions about the design.

Usability testing comes in two main forms: moderated and unmoderated. Moderated testing involves a designer actively guiding the session, while unmoderated remote testing allows the user to go through the flow independently.

Moderated testing excels in targeted qualitative findings. What it doesn't excel in, however, is scalability. Moderated testing sessions are labour-intensive and time-consuming.

On the other hand, unmoderated testing sessions are easy to scale. You just need a design for users to go through. The drawback is the quality of insights: all you get is usage data.

So far, so good? — Let's keep moving.

Why test usability and other testing methods

Usability testing is an integral part of any design process. The design process typically includes two key stages: testing the idea and testing the execution. While usability testing won’t tell you whether your product is needed, it excels at revealing how well it’s executed.

Diagram titled "The Double Diamond" illustrating the design process split into two diamonds. The first diamond represents the "Problem" space with phases labeled "Discover" (diverge) and "Define" (converge). The second diamond represents the "Solution" space with phases "Develop" (diverge) and "Deliver" (converge). A vertical line labeled "Problem Definition" separates the two diamonds.

Without solid test results, you risk launching something useful but not usable, undermining any momentum your new product might build.

Is usability testing the only way to test execution? No, it’s not. Let’s look at a few other options so you can choose the one that best fits your project.

Gauging user behavior with analytics

First, there’s analytics. They’re great for showing which areas of your mobile app are underperforming, but they often won’t tell you why. That’s why it’s useful to combine analytics with other methods. For example, analytics can help identify which parts of the app should be prioritized for usability testing.

Heuristic Evaluation

Also, there's also heuristic evaluation. In a nutshell, this entails having multiple design experts go through your mobile app and pinpoint areas that break design best practices, i.e. heuristics. This method is typically sufficient to spot the most blatant usability flaws. It's also very potent for UX audits. However, do keep in mind that this method solely relies on the expertise of your testing team.

The set of heuristics that are used the most are Nielsen's usability heuristics (see the infographic below).

Diagram titled "10 Usability Heuristics" showing icons and labels for each heuristic: Visibility of System Status (hand with flag), Match Between System and the Real World (pushpin), User Control and Freedom (finger on toggle), Consistency and Standards (compass), Error Prevention (wrench with nut), Recognition Rather than Recall (eye), Flexibility and Efficiency of Use (speedometer), Aesthetic and Minimalist Design (diamond), Help Users Recognize, Diagnose, and Recover from Errors (handshake with alert), Help and Documentation (document with paperclip).

To sum up: when it comes to testing your design, nothing beats usability testing sessions in terms of insight quality. When pressed for time, there are other methods as well, but they can never match the insight quality.

How is mobile usability testing for mobile apps different from web apps?

Usability testing for mobile applications is challenging, and for good reason. To run a complete session, users need to interact with your app on an actual mobile device. This usually means being in the same room, so you can observe their hand movements directly.

The ideal setup includes a test device, a camera to capture hand gestures, and a researcher present. But this requirement for physical proximity makes such sessions difficult to organize, which is why they’re relatively rare.

Instead, the mobile experience is often simulated using web-based prototypes. While these can’t fully replicate all mobile gestures, they’re usually sufficient to evaluate overall app usability.

Mobile app usability testing process

Now that we've covered the basics, let's go over a typical mobile usability testing process.

Establish goals

As a designer, you may know why usability testing is of paramount importance. Your team may not. And even if they do, you should still build a case for why it's worth investing time into.

Usability testing is necessary for new products or new flows. It also helps to get a baseline of UX metrics for additional context. Depending on who you're talking to, you may change the way how you communicate the need. This step is a foundation of a healthy team dynamic.

Build a prototype

Before you can run a mobile app usability test, you need something for users to interact with. That’s where mobile app prototype testing comes in. Whether you're working with high-fidelity mockups or clickable wireframes, your goal is to create a realistic simulation of key flows to reveal usability issues before development begins.

The level of fidelity depends on your testing goals, but the core requirement is always the same: the prototype should allow users to interact with your mobile app in a way that mirrors the real product. This makes it possible to observe genuine user interactions and gather actionable user feedback early in the mobile app development process.

Recruit users

To get meaningful insights, you need to recruit participants who reflect your actual mobile user base. The goal is to observe how target users interact with the app, not just anyone with a smartphone. Consider key factors like user goals, experience level, and even device preferences — all of which can significantly impact user experience during testing.

Depending on the type of usability testing, your recruitment methods may vary. For moderated usability testing, you might work with a research panel or invite users from your existing customer base. For remote usability testing, specialized platforms or in-app prompts can help reach a broader pool. Regardless of method, ensure that participants are aligned with your goals — otherwise, the user feedback you gather may be misleading or hard to act on.

Conduct and record sessions

Once users are recruited, it's time to begin conducting effective mobile usability testing. The setup should allow you to observe how users interact with your mobile app in real time. Moderated sessions offer the advantage of clarifying questions and probing deeper into user preferences, while unmoderated usability testing can provide faster access to a wider audience.

For moderated interviews, you should always record sessions. This allows your team to revisit specific moments, validate observations, and build a shared understanding of the usability of your mobile app. If possible, simulate an app in a controlled environment, especially when testing unfinished prototypes. This ensures that the testing stays focused and generates the right kind of data to improve the overall user experience.

Analyze the findings

After the sessions are complete, the next step is to make sense of the data. This is where usability testing helps transform raw observations into clear, actionable insights. Review recordings to spot recurring usability problems, breakdowns in navigation, or moments of hesitation. Pay close attention to patterns in user interactions — these often point to deeper issues in app design or flow logic.

Combine qualitative observations with any available metrics from your usability testing tool to uncover the full picture. Effective analysis doesn’t just list what happened, it connects behaviors to root causes. This step is essential if you want to improve the usability of your product and ensure that the testing to identify issues leads to real design improvements.

Create a report

Once you’ve identified the key findings, it’s time to compile them into a clear and concise usability report. The goal is to communicate insights in a way that helps your team take action. A strong report should outline the goals of the usability test, describe the type of mobile or app testing conducted, and summarize major findings with relevant examples from your sessions.

Make sure to highlight both the usability issues and their potential impact on the mobile user experience. Prioritize issues by severity and ease of fixing, and include specific recommendations whenever possible. Visuals, such as screenshots or annotated flows, can help reinforce key points. When done right, this report becomes more than a recap: it’s a roadmap for making concrete improvements to the usability of your mobile app.

Make sure it's acted on

A usability report only creates value if it leads to real change. To ensure that your usability testing efforts don’t sit forgotten in someone’s inbox, take an active role in getting the insights implemented. Present the findings in a live session, walk stakeholders through the key issues, and frame the recommendations in terms of how they’ll impact user experience and business goals.

Collaboration is key: involve product managers, developers, and designers early so that the usability and user insights can feed directly into the next iteration. Reference the report during planning meetings, and track which issues have been resolved. Ultimately, user experience testing only moves the needle if it’s tied to action. That’s what turns a round of testing into a better product.

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Usability testing best practices for a mobile application

The number of users to involve

The industry standard for usability testing sessions is to have at least five per flow. However, the devil is in the details. Flows can vary in their size and complexity. The more complex the flow, the more diluted your findings from five conversations will be. The solution is simple: 5 sessions are enough when the issues you've spotted seem to be recurring. If there are few trends to speak of, you may need more sessions.

Line graph titled “5 Users: The Optimal Sample Size for Qualitative Usability Studies.” The x-axis shows the number of test users from 0 to 15, and the y-axis shows the percentage of usability problems found from 0% to 100%. A red curve rises steeply at first and then levels off, indicating that most usability issues are discovered with the first 5 users. The source is NN/g (Nielsen Norman Group).
Source

You don't need to test everything

Usability testing sessions take quite a bit of time. Therefore, you have to make the most out it. The easiest way to get sidetracked is to test flows that are not central to the product value proposition and flows that utilize conventional design patterns.

Therefore, make sure to test flows that are:

a) important to the value prop

b) utilize patterns that might be confusing

Don't start from scratch

To get the most out of a report, you need as much context as possible. It's unpleasant to all parties involved, if you bring the information the team already knew. As such, you need to gather as many materials as possible. You may also interview relevant stakeholders to gain their perspective, so that you will not miss any important aspects.

Communicate with your team

First of all, you need a reason to conduct usability testing. And you can't rely on the fact that all your stakeholder are familiar with the design process and the importance of this activity. As such, it's on you to make sure everyone understands what you're doing and why.

Present findings in an actionable manner

In the time we've been on the UX market, we've seen quite a few usability testing reports. Alas, many of them are very difficult to work with. There are few designers — let alone business stakeholders — who will read a hundred-page report outlining all usability flaws within a flow. That's why usability testing matters only if its findings are acted upon. Now here's how you make it happen:

A mobile usability testing report should include:

  • Goals and background. Why are you doing this? What are you hoping to achieve?;
  • Brief overview of the process and what was done;
  • Categorized and structured findings;
  • A list of prioritized issues. It's best to prioritize issues based on their severity and how difficult it is to fix them. Naturally, the issues that are most severe and easiest to fix should be prioritized;
  • An executive summary.

Lastly, it also helps to present the report to stakeholders, as opposed to just sending them a pdf.

Structuring a report that way should ensure that it's understood and acted upon.

What Should Be the Results of your Usability Testing

Finding the right participants is often one of the most challenging parts of conducting effective mobile usability testing. Luckily, there are dedicated tools that help teams streamline recruitment, conduct user interviews, and gather high-quality user feedback. These tools are especially useful for remote usability testing, where reaching a diverse set of users across geographies is key to uncovering how different audiences interact with your mobile app.

Choosing Between Moderated and Unmoderated Usability Testing

When planning a usability study, one of the first decisions to make is whether to run moderated or unmoderated sessions. Both methods have their place in the design process, and the right choice depends on your goals, resources, and constraints.

Moderated usability testing involves a researcher who guides the participant through tasks in real time, either in person or remotely. This format allows for immediate follow-up questions, clarifications, and in-depth observations.

Unmoderated usability testing, on the other hand, is conducted without a facilitator. Participants complete tasks on their own, usually through a platform that records their screen and input.

Here’s a comparison to help you decide:

Criteria Moderated Testing Unmoderated Testing
Best for Complex flows, early-stage prototypes Quick validation, large-scale feedback
Setup Requires a facilitator and scheduled sessions Self-guided, flexible timing
Speed Slower (scheduling, facilitation, analysis) Faster turnaround
Depth of insight High — allows probing and clarifications Medium — limited to what participants share on their own
Cost Higher (recruiting, time, researcher involvement) Lower (scales easily, minimal oversight)
Participant location Often remote or in person Remote only
Observation of behavior Can observe body language, confusion, and reactions Limited to screen and audio recordings

Use moderated testing when you're exploring new interactions, need rich qualitative data, or want to understand user reactions in depth. Choose unmoderated testing when you need quick feedback at scale, have budget or time constraints, or want to test in real-world conditions.

Both approaches are valuable, and often, the best testing strategies combine them.

Best Mobile Usability Testing Tools

The tool we're listing below are the ones that we use. This list is definitely not comprehensive, as there are a plethora of tools out there.

Tools for recruiting and interviewing users

The tools listed below offer an streamlined experience. However, you don't always need a specialized tool. For instance, you may find users through relevant stakeholders; via an Upwork job or just through a facebook post. That said, let's list a few specialized tools.

Usertesting.com

UserTesting.com offers a robust platform for running both moderated usability testing and quick unmoderated studies. It allows you to define user criteria, launch tests rapidly, and receive session recordings along with detailed insights.

Source

Userinterview.com

UserInterview.com, on the other hand, is focused on participant recruitment. It gives you access to a vetted panel of users and lets you manage scheduling and incentives, all while helping you focus on collecting meaningful data from real users during your mobile user experience sessions.

Source

Tools for prototyping

Before you can test your prototypes, you need the right tools to bring them to life. The goal of mobile app prototype testing is to simulate real user interactions as closely as possible — and modern prototyping platforms make that easier than ever. Whether you're creating early wireframes or high-fidelity flows, these tools support fast iteration and help uncover usability issues before development begins.

Figma

Figma remains the go-to tool for most design teams, thanks to its collaborative features and interactive components that support both web and mobile app design. It's sufficient for most use cases. Additionally, essentially all UX designers are familiar with Figma.

Protopie

For more advanced interaction design — especially when testing gestures or animations — ProtoPie lets you go a step further, creating realistic prototypes that feel almost like a fully built app.

Source

Framer & Webflow

If you’re looking to simulate full flows and transitions visually, tools like Framer and Webflow offer greater control over layout and responsiveness, making them ideal for evaluating a mobile experience in detail. All of these tools support efficient UX testing by allowing teams to iterate quickly and gather early insights into user behavior.

Source

Wrapping up

Mobile usability testing isn’t just a checkbox to be ticked. It’s a critical step in shaping products that people actually enjoy using. From uncovering subtle usability issues to validating design decisions with real users, each round of testing brings you closer to a smoother, more intuitive mobile user experience. The right mix of usability testing methods, combined with actionable reporting and the right tools, can turn vague assumptions into clear next steps.

Whether you're launching a new app or improving an existing one, consistently investing in user research and usability testing helps ensure your design aligns with user preferences, business goals, and real-world use. The earlier you reveal usability issues, the faster you can address them, and the better your overall user experience will be.

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